“We had all these hopes and dreams of this incredibly immersive, realistic project,” he says. ![]() ![]() Programmer Gabriel O’Flaherty-Chan tells us that the initial thinking was to recreate a “proportionally accurate universe simulation” of stars and planets. ![]() Remarkably, though, Chaotic Era was conceived as an even bigger project in its nascent stages. It’s an arrestingly clean, minimal look, but one that belies the ambition going on behind the scenes for one thing, it’s a pretty enormous game for a two-person indie team to tackle, and second, it’s unusual to see an RTS game of this style and scope on iOS. Chaotic Era is, in short, a real-time strategy game along the lines of StarCraft and SimCity, but served up with a detached technological style all its own: the monochrome visuals give the impression you’re overseeing everything via the kind of analogue, chunky computer terminal once seen in seventies and eighties sci-fi staples like Alien and Blade Runner.
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